The deck plays itself. You just break it.
Loophunters is a deckbuilding idle roguelike. You draft a deck of builder, payoff, and time cards — then the auto-loop runs itself, stacking multipliers until the numbers go nuclear. A run takes 3–5 minutes. Then it idles all day while you're away.
Pick from 15 cards — generators, multipliers, replay chains, risk plays. Build a combo that feeds itself.
→Pull the lever. The tick engine resolves your deck automatically — resonance stacks, multipliers cascade, goals fill.
→Square resonance into ×64. Chain Echo Chambers into ×8. Hit the goal gauge. Shatter the anomaly. Spirit explodes.
→Walk away. Your loop idles — collecting Echoes and Spirit while you're gone. Come back, spend, descend the Spiral.
Every card is a real mechanic — no flavor-only filler. The 10 below are the foundation: generators, doublers, replay chains, and resonance tools. The 5 sealed cards are the explosive payoff — the ones that turn a solid loop into a universe-breaker. Discover them in the run.
A low resonant note. Bleeds +2 Spirit from the air.
Gain 3 Spirit at current resonance — and keep the resonance instead of spending it. Milk a big multiplier across several plays.
Gain +3 Spirit per Hum you've played this run, scaled by resonance.
The next sound rings ×2 as loud. They stack — two of these = ×4.
The next sound rings ×3 as loud.
Your next 3 gains keep resonance instead of spending it.
Bank your current resonance. Play Anchor again to recall it. Park a ×64 stack, build elsewhere, snap it back.
Time hiccups. The last thing you played happens again. Can't trigger another Stutter.
Replay the previous Thread twice, then Refrain returns to your hand — so you can play it again.
Replay the last 2 Threads you played, in order.
5 cards sealed. Find them in the reward pool.
Each anomaly is a self-contained puzzle — a pulse-driven challenge with its own rhythm. Clear all eight and reality re-stitches tighter. The glyphs corrupt as you descend.
Five remain sealed. Break the first three to open the rest.
No ads. No pay-to-win. It's single-player — money only buys TIME (offline caps) and Echoes. Rate and card power remain 100% skill-driven. Everything purchasable is also earnable just by playing and idling.
Clear all 8 anomalies and the universe doesn't just reset — it loops back deeper. Each descent adds a new rule to the intervention ladder. Learnable, not random. You theorycraft against it.
The deck resets to starter every loop — but your echo upgrades and idle rate persist and grow. The meta lives in the casino layer: upgrades, idle, and ladder knowledge. Never a god-deck.
Difficulty is learnable. Fixed coefficients, same every run at a given depth. Players theorycraft against the ladder, not against RNG.
Wired directly into the idle engine — they pop when you hit the multiplier, clear anomalies, or cross purchase thresholds. The chase keeps you coming back.
Clear your first anomaly
Hit ×16 charged resonance
Hit ×256 multiplier
Clear 10 anomalies
Bank 1,000 Echoes
×1,000+ peak multiplier
100 idle Echoes collected
Top-tier Echo Pack
Coming to iOS. Single-player. No ads, ever. Everything earnable free.
Notify me at launch →